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P
- PAGE1 - com.dicycat.kroy.scenes.OptionsWindow.State
- Pattern - Class in com.dicycat.kroy.bullets
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Stores patterns of bullets to fire
- Pattern(int, int, float, int, int, float) - Constructor for class com.dicycat.kroy.bullets.Pattern
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Create an aimed pattern
- Pattern(int, int, int, float, int, int, float) - Constructor for class com.dicycat.kroy.bullets.Pattern
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Create a static directional pattern, fires in a single defined direction
- Pattern(Boolean, int, int, int, int, float, int, float) - Constructor for class com.dicycat.kroy.bullets.Pattern
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Create a spiral pattern
- pause() - Method in class com.dicycat.kroy.screens.GameOverScreen
- pause() - Method in class com.dicycat.kroy.screens.GameScreen
- pause() - Method in class com.dicycat.kroy.screens.MenuScreen
- PAUSE - com.dicycat.kroy.screens.GameScreen.GameScreenState
- PauseWindow - Class in com.dicycat.kroy.scenes
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Pause window
- PauseWindow(Kroy) - Constructor for class com.dicycat.kroy.scenes.PauseWindow
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