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R

removeFortress() - Method in class com.dicycat.kroy.screens.GameScreen
Remove one fortress to the count
render() - Method in class com.dicycat.kroy.Kroy
 
render(float) - Method in class com.dicycat.kroy.screens.GameOverScreen
 
render(float) - Method in class com.dicycat.kroy.screens.GameScreen
Called every frame
render(float) - Method in class com.dicycat.kroy.screens.MenuScreen
Enum allows to make the MenuScreen behave differently depending on whether it's in mainMenu, Options or fireTruckSelection
render(SpriteBatch) - Method in class com.dicycat.kroy.GameObject
Render the object.
renderBuildings(OrthographicCamera) - Method in class com.dicycat.kroy.gamemap.TiledGameMap
Renders the building layer and the window layer of the map
renderRoads(OrthographicCamera) - Method in class com.dicycat.kroy.gamemap.TiledGameMap
Renders the road layer of the map
replenish() - Method in class com.dicycat.kroy.entities.FireTruck
Replenishes health and water
resize(int, int) - Method in class com.dicycat.kroy.screens.GameOverScreen
 
resize(int, int) - Method in class com.dicycat.kroy.screens.GameScreen
 
resize(int, int) - Method in class com.dicycat.kroy.screens.MenuScreen
 
respawn() - Method in class com.dicycat.kroy.screens.GameScreen
Respawns the player at the spawn position and updates the HUD
result - Variable in class com.dicycat.kroy.screens.GameOverScreen
 
resume - Variable in class com.dicycat.kroy.scenes.PauseWindow
 
resume() - Method in class com.dicycat.kroy.screens.GameOverScreen
 
resume() - Method in class com.dicycat.kroy.screens.GameScreen
 
resume() - Method in class com.dicycat.kroy.screens.MenuScreen
 
RESUME - com.dicycat.kroy.screens.GameScreen.GameScreenState
 
RUN - com.dicycat.kroy.screens.GameScreen.GameScreenState
 
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