Class FireStation


  • public class FireStation
    extends Entity
    Static friendly Entity. Player heals and replenishes water when within its radius.
    Author:
    • Constructor Detail

      • FireStation

        public FireStation()
    • Method Detail

      • die

        public void die()
        Removes from active pool and displays destroyed state
        Overrides:
        die in class GameObject
      • update

        public void update()
        Description copied from class: Entity
        Method is called every frame (If added to the gameobjects list in GameScreen)
        Overrides:
        update in class Entity