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U
- UFO - Class in com.dicycat.kroy.entities
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Mobile hostile entity.
- UFO(Vector2) - Constructor for class com.dicycat.kroy.entities.UFO
- update() - Method in class com.dicycat.kroy.bullets.Bullet
- update() - Method in class com.dicycat.kroy.entities.Entity
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Method is called every frame (If added to the gameobjects list in GameScreen)
- update() - Method in class com.dicycat.kroy.entities.FireStation
- update() - Method in class com.dicycat.kroy.entities.FireTruck
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main function of the firetruck: updates the direction in which the firetruck is moving in as well as rendering its asset, moving its hitbox and checking whether any entity is inside its range
- update() - Method in class com.dicycat.kroy.entities.Fortress
- update() - Method in class com.dicycat.kroy.entities.UFO
- update() - Method in class com.dicycat.kroy.GameObject
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Called every frame.
- update() - Method in class com.dicycat.kroy.misc.StatBar
- update() - Method in class com.dicycat.kroy.misc.WaterStream
- update(float) - Method in class com.dicycat.kroy.gamemap.TiledGameMap
- update(float) - Method in class com.dicycat.kroy.scenes.HUD
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Using delta time allows to operate with the real-world time (seconds) rather than the in-game time (which is computed using frames)
- update(Boolean) - Method in class com.dicycat.kroy.bullets.BulletDispenser
- updateCamera() - Method in class com.dicycat.kroy.screens.GameScreen
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Updates the position of the camera to have the truck centre
- updateDirection() - Method in class com.dicycat.kroy.entities.FireTruck
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Method checks any arrow keys currently pressed and then converts them into a integer direction
- updateDraw() - Method in class com.dicycat.kroy.scenes.OptionsWindow
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This function allows the table to change its content based on which page of the OptionsWindow we are on.
- updateLives() - Method in class com.dicycat.kroy.screens.GameScreen
- updateScore(Integer) - Method in class com.dicycat.kroy.scenes.HUD
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