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D
- DEBUG - com.dicycat.kroy.scenes.OptionsWindow.State
- DebugCircle - Class in com.dicycat.kroy.debug
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Draws a circle debug
- DebugCircle(Vector2, float, int, Color) - Constructor for class com.dicycat.kroy.debug.DebugCircle
- DebugDraw - Class in com.dicycat.kroy.debug
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Draws debug shapes
- DebugDraw() - Constructor for class com.dicycat.kroy.debug.DebugDraw
- DebugLine - Class in com.dicycat.kroy.debug
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Draws a line debug
- DebugLine(Vector2, Vector2, int, Color) - Constructor for class com.dicycat.kroy.debug.DebugLine
- DebugRect - Class in com.dicycat.kroy.debug
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Draw a debug rectangle
- DebugRect(Vector2, Vector2, int, Color) - Constructor for class com.dicycat.kroy.debug.DebugRect
- die() - Method in class com.dicycat.kroy.entities.FireStation
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Removes from active pool and displays destroyed state
- die() - Method in class com.dicycat.kroy.entities.FireTruck
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remove the FireTruck and Statbars
- die() - Method in class com.dicycat.kroy.entities.Fortress
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Removes from active pool and displays destroyed state
- die() - Method in class com.dicycat.kroy.GameObject
- dispose() - Method in class com.dicycat.kroy.gamemap.TiledGameMap
- dispose() - Method in class com.dicycat.kroy.Kroy
- dispose() - Method in class com.dicycat.kroy.screens.GameOverScreen
- dispose() - Method in class com.dicycat.kroy.screens.GameScreen
- dispose() - Method in class com.dicycat.kroy.screens.MenuScreen
- Draw(Matrix4) - Method in class com.dicycat.kroy.debug.DebugCircle
- Draw(Matrix4) - Method in class com.dicycat.kroy.debug.DebugDraw
- Draw(Matrix4) - Method in class com.dicycat.kroy.debug.DebugLine
- Draw(Matrix4) - Method in class com.dicycat.kroy.debug.DebugRect
- DrawCircle(Vector2, float, int, Color) - Method in class com.dicycat.kroy.screens.GameScreen
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Draw a debug circle (outline)
- DrawLine(Vector2, Vector2, int, Color) - Method in class com.dicycat.kroy.screens.GameScreen
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Draw a debug line
- DrawRect(Vector2, Vector2, int, Color) - Method in class com.dicycat.kroy.screens.GameScreen
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Draw a debug rectangle (outline)
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