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F
- fire(Vector2) - Method in class com.dicycat.kroy.bullets.Bullet
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Reactivate the bullet and reset position
- FireStation - Class in com.dicycat.kroy.entities
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Static friendly Entity.
- FireStation() - Constructor for class com.dicycat.kroy.entities.FireStation
- FireTruck - Class in com.dicycat.kroy.entities
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Controlled by the player.
- FireTruck(Vector2, Float[]) - Constructor for class com.dicycat.kroy.entities.FireTruck
- FireTruckSelectionScene - Class in com.dicycat.kroy.scenes
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Window for selecting FireTruck type
- FireTruckSelectionScene(Kroy) - Constructor for class com.dicycat.kroy.scenes.FireTruckSelectionScene
- Fortress - Class in com.dicycat.kroy.entities
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Static hostile Entity.
- Fortress(Vector2, Texture, Texture, Vector2) - Constructor for class com.dicycat.kroy.entities.Fortress
- fortressesLeft() - Method in class com.dicycat.kroy.screens.GameScreen
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How many fortresses are left?
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