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U

UFO - Class in com.dicycat.kroy.entities
Mobile hostile entity.
UFO(Vector2) - Constructor for class com.dicycat.kroy.entities.UFO
 
update() - Method in class com.dicycat.kroy.bullets.Bullet
 
update() - Method in class com.dicycat.kroy.entities.Entity
Method is called every frame (If added to the gameobjects list in GameScreen)
update() - Method in class com.dicycat.kroy.entities.FireStation
 
update() - Method in class com.dicycat.kroy.entities.FireTruck
main function of the firetruck: updates the direction in which the firetruck is moving in as well as rendering its asset, moving its hitbox and checking whether any entity is inside its range
update() - Method in class com.dicycat.kroy.entities.Fortress
 
update() - Method in class com.dicycat.kroy.entities.UFO
 
update() - Method in class com.dicycat.kroy.GameObject
Called every frame.
update() - Method in class com.dicycat.kroy.misc.StatBar
 
update() - Method in class com.dicycat.kroy.misc.WaterStream
 
update(float) - Method in class com.dicycat.kroy.gamemap.TiledGameMap
 
update(float) - Method in class com.dicycat.kroy.scenes.HUD
Using delta time allows to operate with the real-world time (seconds) rather than the in-game time (which is computed using frames)
update(Boolean) - Method in class com.dicycat.kroy.bullets.BulletDispenser
 
updateCamera() - Method in class com.dicycat.kroy.screens.GameScreen
Updates the position of the camera to have the truck centre
updateDirection() - Method in class com.dicycat.kroy.entities.FireTruck
Method checks any arrow keys currently pressed and then converts them into a integer direction
updateDraw() - Method in class com.dicycat.kroy.scenes.OptionsWindow
This function allows the table to change its content based on which page of the OptionsWindow we are on.
updateLives() - Method in class com.dicycat.kroy.screens.GameScreen
 
updateScore(Integer) - Method in class com.dicycat.kroy.scenes.HUD
 
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