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R
- removeFortress() - Method in class com.dicycat.kroy.screens.GameScreen
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Remove one fortress to the count
- render() - Method in class com.dicycat.kroy.Kroy
- render(float) - Method in class com.dicycat.kroy.screens.GameOverScreen
- render(float) - Method in class com.dicycat.kroy.screens.GameScreen
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Called every frame
- render(float) - Method in class com.dicycat.kroy.screens.MenuScreen
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Enum allows to make the MenuScreen behave differently depending on whether it's in mainMenu, Options or fireTruckSelection
- render(SpriteBatch) - Method in class com.dicycat.kroy.GameObject
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Render the object.
- renderBuildings(OrthographicCamera) - Method in class com.dicycat.kroy.gamemap.TiledGameMap
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Renders the building layer and the window layer of the map
- renderRoads(OrthographicCamera) - Method in class com.dicycat.kroy.gamemap.TiledGameMap
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Renders the road layer of the map
- replenish() - Method in class com.dicycat.kroy.entities.FireTruck
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Replenishes health and water
- resize(int, int) - Method in class com.dicycat.kroy.screens.GameOverScreen
- resize(int, int) - Method in class com.dicycat.kroy.screens.GameScreen
- resize(int, int) - Method in class com.dicycat.kroy.screens.MenuScreen
- respawn() - Method in class com.dicycat.kroy.screens.GameScreen
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Respawns the player at the spawn position and updates the HUD
- result - Variable in class com.dicycat.kroy.screens.GameOverScreen
- resume - Variable in class com.dicycat.kroy.scenes.PauseWindow
- resume() - Method in class com.dicycat.kroy.screens.GameOverScreen
- resume() - Method in class com.dicycat.kroy.screens.GameScreen
- resume() - Method in class com.dicycat.kroy.screens.MenuScreen
- RESUME - com.dicycat.kroy.screens.GameScreen.GameScreenState
- RUN - com.dicycat.kroy.screens.GameScreen.GameScreenState
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